Buildings: Difference between revisions
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SkimnerPhi (talk | contribs) Add layer summaries and building sprites |
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|[[File:Building Belt top.png|frameless|50px]] | |[[File:Building Belt top.png|frameless|50px]] | ||
| [[Belt]] || Belt || 0 || 2 || 1 || <code>belt</code> | | [[Belt]] || Belt || 0 || 2 i/s || 1 || <code>belt</code> | ||
|- | |- | ||
|[[File:Building Balancer.png|frameless|50px]] | |[[File:Building Balancer.png|frameless|50px]] | ||
| [[Balancer]] || rowspan="3" | Balancers || 2 || 2 (×2) || ½ || <code>balancer</code> | | [[Balancer]] || rowspan="3" | Balancers || 2 || 2 i/s (×2) || ½ || <code>balancer</code> | ||
|- | |- | ||
|[[File:Building Balancer-merger.png|frameless|50px]] | |[[File:Building Balancer-merger.png|frameless|50px]] | ||
| [[Merger (Compact)]] || 9 || 2 || 1 || <code>balancer-merger</code> | | [[Merger (Compact)]] || 9 || 2 i/s || 1 || <code>balancer-merger</code> | ||
|- | |- | ||
|[[File:Building Balancer-splitter.png|frameless|50px]] | |[[File:Building Balancer-splitter.png|frameless|50px]] | ||
| [[Splitter (Compact)]] || 19 || 2 || 1 || <code>balancer-splitter</code> | | [[Splitter (Compact)]] || 19 || 2 i/s || 1 || <code>balancer-splitter</code> | ||
|- | |- | ||
|[[File:Building Underground belt entry.png|frameless|50px]] | |[[File:Building Underground belt entry.png|frameless|50px]] | ||
| [[Tunnel]] || rowspan="2" | Tunnels || 5 || 2 || 1 || <code>underground_belt</code> | | [[Tunnel]] || rowspan="2" | Tunnels || 5 || 2 i/s || 1 || <code>underground_belt</code> | ||
|- | |- | ||
|[[File:Building Underground belt entry-tier2.png|frameless|50px]] | |[[File:Building Underground belt entry-tier2.png|frameless|50px]] | ||
| [[Tunnel|Tunnel Tier II]] || 13 || 2 || 1 || <code>underground_belt-tier2</code> | | [[Tunnel|Tunnel Tier II]] || 13 || 2 i/s || 1 || <code>underground_belt-tier2</code> | ||
|- | |- | ||
|[[File:Building Miner.png|frameless|50px]] | |[[File:Building Miner.png|frameless|50px]] | ||
| [[Extractor]] || rowspan="2" | Extractors || 0 || ⅖ || 5 || <code>miner</code> | | [[Extractor]] || rowspan="2" | Extractors || 0 || ⅖ i/s || 5 || <code>miner</code> | ||
|- | |- | ||
|[[File:Building Miner-chainable.png|frameless|50px]] | |[[File:Building Miner-chainable.png|frameless|50px]] | ||
| [[Extractor|Chain Extractor]] || 11 || ⅖ || 5 || <code>miner-chainable</code> | | [[Extractor|Chain Extractor]] || 11 || ⅖ i/s || 5 || <code>miner-chainable</code> | ||
|- | |- | ||
|[[File:Building Cutter.png|frameless|50px]] | |[[File:Building Cutter.png|frameless|50px]] | ||
| [[Cutter]] || rowspan="3" | Cutters || 1 || ½ || 4 || <code>cutter</code> | | [[Cutter]] || rowspan="3" | Cutters || 1 || ½ i/s || 4 || <code>cutter</code> | ||
|- | |- | ||
|[[File:Building Cutter-quad.png|frameless|50px]] | |[[File:Building Cutter-quad.png|frameless|50px]] | ||
| [[Quad Cutter]] || 17 || ½ || 4 || <code>cutter-quad</code> | | [[Quad Cutter]] || 17 || ½ i/s || 4 || <code>cutter-quad</code> | ||
|- | |- | ||
|[[File:Building Trash.png|frameless|50px]] | |[[File:Building Trash.png|frameless|50px]] | ||
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|[[File:Building Rotator.png|frameless|50px]] | |[[File:Building Rotator.png|frameless|50px]] | ||
| [[Rotator]] || rowspan="3" | Rotators || 4 || 2 || 1 || <code>rotater</code> | | [[Rotator]] || rowspan="3" | Rotators || 4 || 2 i/s || 1 || <code>rotater</code> | ||
|- | |- | ||
|[[File:Building Rotator-ccw.png|frameless|50px]] | |[[File:Building Rotator-ccw.png|frameless|50px]] | ||
| [[Rotator|Rotator (CCW)]] || 7 || 2 || 1 || <code>rotater-ccw</code> | | [[Rotator|Rotator (CCW)]] || 7 || 2 i/s || 1 || <code>rotater-ccw</code> | ||
|- | |- | ||
|[[File:Building Rotator-rotate180.png|frameless|50px]] | |[[File:Building Rotator-rotate180.png|frameless|50px]] | ||
| [[Rotator|Rotator (180°)]]|| 18 || 2 || 1 || <code>rotater-rotate180</code> | | [[Rotator|Rotator (180°)]]|| 18 || 2 i/s || 1 || <code>rotater-rotate180</code> | ||
|- | |- | ||
|[[File:Building Painter.png|frameless|50px]] | |[[File:Building Painter.png|frameless|50px]] | ||
| [[Painter]] || rowspan="3" | Painters || 6 || ⅓ || 6 || <code>painter</code> | | [[Painter]] || rowspan="3" | Painters || 6 || ⅓ i/s || 6 || <code>painter</code> | ||
|- | |- | ||
|[[File:Building Painter-double.png|frameless|50px]] | |[[File:Building Painter-double.png|frameless|50px]] | ||
| [[Double Painter]] || 17 || ¼ (×2) || 4 || <code>painter-double</code> | | [[Double Painter]] || 17 || ¼ i/s (×2) || 4 || <code>painter-double</code> | ||
|- | |- | ||
|[[File:Building Painter-quad.png|frameless|50px]] | |[[File:Building Painter-quad.png|frameless|50px]] | ||
| [[Quad Painter]] || 20 || 1 || 2 || <code>painter-quad</code> | | [[Quad Painter]] || 20 || 1 i/s || 2 || <code>painter-quad</code> | ||
|- | |- | ||
|[[File:Building Mixer.png|frameless|50px]] | |[[File:Building Mixer.png|frameless|50px]] | ||
| [[Color Mixer]] || Mixer || 8 || ⅖ || 5 || <code>mixer</code> | | [[Color Mixer]] || Mixer || 8 || ⅖ i/s || 5 || <code>mixer</code> | ||
|- | |- | ||
|[[File:Building Stacker.png|frameless|50px]] | |[[File:Building Stacker.png|frameless|50px]] | ||
| [[Stacker]] || Stacker || 10 || ¼ || 8 || <code>stacker</code> | | [[Stacker]] || Stacker || 10 || ¼ i/s || 8 || <code>stacker</code> | ||
|- | |- | ||
|[[File:Building Storage.png|frameless|50px]] | |[[File:Building Storage.png|frameless|50px]] | ||
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|[[File:Building Reader.png|frameless|50px]] | |[[File:Building Reader.png|frameless|50px]] | ||
| [[Belt Reader]] || Belt Reader || 14 || 2 || 1 || <code>reader</code> | | [[Belt Reader]] || Belt Reader || 14 || 2 i/s || 1 || <code>reader</code> | ||
|- | |- | ||
|[[File:Building Lever.png|frameless|50px]] | |[[File:Building Lever.png|frameless|50px]] | ||
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|[[File:Building Filter.png|frameless|50px]] | |[[File:Building Filter.png|frameless|50px]] | ||
| [[Filter]] || Filter || 21 || 2 || 1 || <code>filter</code> | | [[Filter]] || Filter || 21 || 2 i/s || 1 || <code>filter</code> | ||
|- | |- | ||
|[[File:Building Display.png|frameless|50px]] | |[[File:Building Display.png|frameless|50px]] | ||
Revision as of 02:35, 27 January 2026
There are multiple types of buildings in shapez. There is only one Hub, and it cannot be moved, built, or destroyed. The Belt and Extractor are immediately available when you start the game. The other buildings and building types can be unlocked by completing different levels. These buildings can also be improved by purchasing upgrades with different shapes.
Regular Layer
The regular "belts" layer is unlocked from the start of the game, and is where nearly all pre-freeplay gameplay occurs.
| Sprite | Building | Group | Level Unlocked | Base Speed | Buildings per Belt | Internal name |
|---|---|---|---|---|---|---|
| Hub | n/a | n/a | unlimited | n/a | hub
| |
| Belt | Belt | 0 | 2 i/s | 1 | belt
| |
| Balancer | Balancers | 2 | 2 i/s (×2) | ½ | balancer
| |
| Merger (Compact) | 9 | 2 i/s | 1 | balancer-merger
| ||
| Splitter (Compact) | 19 | 2 i/s | 1 | balancer-splitter
| ||
| Tunnel | Tunnels | 5 | 2 i/s | 1 | underground_belt
| |
| Tunnel Tier II | 13 | 2 i/s | 1 | underground_belt-tier2
| ||
| Extractor | Extractors | 0 | ⅖ i/s | 5 | miner
| |
| Chain Extractor | 11 | ⅖ i/s | 5 | miner-chainable
| ||
| Cutter | Cutters | 1 | ½ i/s | 4 | cutter
| |
| Quad Cutter | 17 | ½ i/s | 4 | cutter-quad
| ||
| Trash | 1 | unlimited | n/a | trash
| ||
| Rotator | Rotators | 4 | 2 i/s | 1 | rotater
| |
| Rotator (CCW) | 7 | 2 i/s | 1 | rotater-ccw
| ||
| Rotator (180°) | 18 | 2 i/s | 1 | rotater-rotate180
| ||
| Painter | Painters | 6 | ⅓ i/s | 6 | painter
| |
| Double Painter | 17 | ¼ i/s (×2) | 4 | painter-double
| ||
| Quad Painter | 20 | 1 i/s | 2 | painter-quad
| ||
| Color Mixer | Mixer | 8 | ⅖ i/s | 5 | mixer
| |
| Stacker | Stacker | 10 | ¼ i/s | 8 | stacker
| |
| Storage | Storage | 15 | unlimited | n/a | stacker | |
| Belt Reader | Belt Reader | 14 | 2 i/s | 1 | reader
| |
| Switch | Switch | 20 | n/a | n/a | lever
| |
| Filter | Filter | 21 | 2 i/s | 1 | filter
| |
| Display | Display | 23 | n/a | n/a | display
|
Wires Layer
The wires layer unlocks at level 20, and is an overlay to the regular layer for logic circuits.
| Sprite | Building | Group | Level Unlocked | Internal name |
|---|---|---|---|---|
| Wire (Green) | Wires | 20 | wire
| |
| Wire (Blue) | 20 | wire-second
| ||
| Wire Tunnel | Wire Tunnel | 20 | wire_tunnel
| |
| Constant Signal | Constant Signal | 22 | constant_signal
| |
| Transistor | Transistor | 24 | transistor
| |
| AND Gate | Logic Gates | 24 | logic_gate
| |
| NOT Gate | 24 | logic_gate-not
| ||
| XOR Gate | 24 | logic_gate-xor
| ||
| OR Gate | 24 | logic_gate-or
| ||
| Compare | Compare | 25 | compare
| |
| Shape Analyzer | Shape Analyzer | 25 | analyzer
| |
| Virtual Cutter | Virtual Processors | 25 | virtual_processor
| |
| Virtual Rotator | 25 | virtual_processor-rotator
| ||
| Virtual Unstacker | 25 | virtual_processor-unstacker
| ||
| Virtual Stacker | 25 | virtual_processor-stacker
| ||
| Virtual Painter | 25 | virtual_processor-painter
|
Restricted Buildings
Some buildings are unobtainable through regular gameplay, and can only be unlocked through other means.
| Sprite | Building | Source | Internal name |
|---|---|---|---|
| Item Producer | Sandbox mods | item_producer
| |
| Constant Producer | Puzzle DLC | constant_producer
| |
| Goal Acceptor | Puzzle DLC | goal_acceptor
| |
| Block | Puzzle DLC | block
|