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Initial copy from Fandom wiki
 
SkimnerPhi (talk | contribs)
Add layer summaries and building sprites
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== Regular Layer ==
== Regular Layer ==
{| class="wikitable"
The regular "belts" layer is unlocked from the start of the game, and is where nearly all pre-freeplay gameplay occurs.
{| class="wikitable sortable"
!Sprite
! Building !! Group !! Level Unlocked !! Base Speed !! Buildings per Belt !! Internal name
! Building !! Group !! Level Unlocked !! Base Speed !! Buildings per Belt !! Internal name
|-
|-
|[[File:Building Hub.png|frameless|50px]]
| [[Hub]] || n/a || n/a || unlimited || n/a || <code>hub</code>
| [[Hub]] || n/a || n/a || unlimited || n/a || <code>hub</code>
|-
|-
|[[File:Building Belt top.png|frameless|50px]]
| [[Belt]] || Belt || 0 || 2 || 1 || <code>belt</code>
| [[Belt]] || Belt || 0 || 2 || 1 || <code>belt</code>
|-
|-
|[[File:Building Balancer.png|frameless|50px]]
| [[Balancer]] || rowspan="3" | Balancers || 2 || 2 (×2) || ½ || <code>balancer</code>
| [[Balancer]] || rowspan="3" | Balancers || 2 || 2 (×2) || ½ || <code>balancer</code>
|-
|-
|[[File:Building Balancer-merger.png|frameless|50px]]
| [[Merger (Compact)]] || 9 || 2 || 1 || <code>balancer-merger</code>
| [[Merger (Compact)]] || 9 || 2 || 1 || <code>balancer-merger</code>
|-
|-
|[[File:Building Balancer-splitter.png|frameless|50px]]
| [[Splitter (Compact)]] || 19 || 2 || 1 || <code>balancer-splitter</code>
| [[Splitter (Compact)]] || 19 || 2 || 1 || <code>balancer-splitter</code>
|-
|-
|[[File:Building Underground belt entry.png|frameless|50px]]
| [[Tunnel]] || rowspan="2" | Tunnels || 5 || 2 || 1 || <code>underground_belt</code>
| [[Tunnel]] || rowspan="2" | Tunnels || 5 || 2 || 1 || <code>underground_belt</code>
|-
|-
|[[File:Building Underground belt entry-tier2.png|frameless|50px]]
| [[Tunnel|Tunnel Tier II]] || 13 || 2 || 1 || <code>underground_belt-tier2</code>
| [[Tunnel|Tunnel Tier II]] || 13 || 2 || 1 || <code>underground_belt-tier2</code>
|-
|-
|[[File:Building Miner.png|frameless|50px]]
| [[Extractor]] || rowspan="2" | Extractors || 0 || ⅖ || 5 || <code>miner</code>
| [[Extractor]] || rowspan="2" | Extractors || 0 || ⅖ || 5 || <code>miner</code>
|-
|-
|[[File:Building Miner-chainable.png|frameless|50px]]
| [[Extractor|Chain Extractor]] || 11 || ⅖ || 5 || <code>miner-chainable</code>
| [[Extractor|Chain Extractor]] || 11 || ⅖ || 5 || <code>miner-chainable</code>
|-
|-
|[[File:Building Cutter.png|frameless|50px]]
| [[Cutter]] || rowspan="3" | Cutters || 1 || ½ || 4 || <code>cutter</code>
| [[Cutter]] || rowspan="3" | Cutters || 1 || ½ || 4 || <code>cutter</code>
|-
|-
|[[File:Building Cutter-quad.png|frameless|50px]]
| [[Quad Cutter]] || 17 || ½ || 4 || <code>cutter-quad</code>
| [[Quad Cutter]] || 17 || ½ || 4 || <code>cutter-quad</code>
|-
|-
|[[File:Building Trash.png|frameless|50px]]
| [[Trash]] || 1 || unlimited || n/a || <code>trash</code>
| [[Trash]] || 1 || unlimited || n/a || <code>trash</code>
|-
|-
|[[File:Building Rotator.png|frameless|50px]]
| [[Rotator]] || rowspan="3" | Rotators || 4 || 2 || 1 || <code>rotater</code>
| [[Rotator]] || rowspan="3" | Rotators || 4 || 2 || 1 || <code>rotater</code>
|-
|-
|[[File:Building Rotator-ccw.png|frameless|50px]]
| [[Rotator|Rotator (CCW)]] || 7 || 2 || 1 || <code>rotater-ccw</code>
| [[Rotator|Rotator (CCW)]] || 7 || 2 || 1 || <code>rotater-ccw</code>
|-
|-
|[[File:Building Rotator-rotate180.png|frameless|50px]]
| [[Rotator|Rotator (180°)]]|| 18 || 2 || 1 || <code>rotater-rotate180</code>
| [[Rotator|Rotator (180°)]]|| 18 || 2 || 1 || <code>rotater-rotate180</code>
|-
|-
|[[File:Building Painter.png|frameless|50px]]
| [[Painter]] || rowspan="3" | Painters || 6 || ⅓ || 6 || <code>painter</code>
| [[Painter]] || rowspan="3" | Painters || 6 || ⅓ || 6 || <code>painter</code>
|-
|-
|[[File:Building Painter-double.png|frameless|50px]]
| [[Double Painter]] || 17 || ¼ (×2) || 4 || <code>painter-double</code>
| [[Double Painter]] || 17 || ¼ (×2) || 4 || <code>painter-double</code>
|-
|-
|[[File:Building Painter-quad.png|frameless|50px]]
| [[Quad Painter]] || 20 || 1 || 2 || <code>painter-quad</code>
| [[Quad Painter]] || 20 || 1 || 2 || <code>painter-quad</code>
|-
|-
|[[File:Building Mixer.png|frameless|50px]]
| [[Color Mixer]] || Mixer || 8 || ⅖ || 5 || <code>mixer</code>
| [[Color Mixer]] || Mixer || 8 || ⅖ || 5 || <code>mixer</code>
|-
|-
|[[File:Building Stacker.png|frameless|50px]]
| [[Stacker]] || Stacker || 10 || ¼ || 8 || <code>stacker</code>
| [[Stacker]] || Stacker || 10 || ¼ || 8 || <code>stacker</code>
|-
|-
|[[File:Building Storage.png|frameless|50px]]
| [[Storage]] || Storage || 15 || unlimited || n/a || stacker
| [[Storage]] || Storage || 15 || unlimited || n/a || stacker
|-
|-
|[[File:Building Reader.png|frameless|50px]]
| [[Belt Reader]] || Belt Reader || 14 || 2 || 1 || <code>reader</code>
| [[Belt Reader]] || Belt Reader || 14 || 2 || 1 || <code>reader</code>
|-
|-
|[[File:Building Lever.png|frameless|50px]]
| [[Switch]] || Switch || 20 || n/a || n/a || <code>lever</code>
| [[Switch]] || Switch || 20 || n/a || n/a || <code>lever</code>
|-
|-
|[[File:Building Filter.png|frameless|50px]]
| [[Filter]] || Filter || 21 || 2 || 1 || <code>filter</code>
| [[Filter]] || Filter || 21 || 2 || 1 || <code>filter</code>
|-
|-
|[[File:Building Display.png|frameless|50px]]
| [[Display]] || Display || 23 || n/a || n/a || <code>display</code>
| [[Display]] || Display || 23 || n/a || n/a || <code>display</code>
|}
|}


== Wires Layer ==
== Wires Layer ==
{| class="wikitable"
The wires layer unlocks at level 20, and is an overlay to the regular layer for logic circuits.
{| class="wikitable sortable"
|+
|+
!Sprite
!Building
!Building
!Group
!Group
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!Internal name
!Internal name
|-
|-
|Wire (Green)
|[[File:Wire First cross.png|frameless|50px]]
|[[Wire]] (Green)
| rowspan="2" |Wires
| rowspan="2" |Wires
|20
|20
|<code>wire</code>
|<code>wire</code>
|-
|-
|Wire (Blue)
|[[File:Wire Second cross.png|frameless|50px]]
|[[Wire]] (Blue)
|20
|20
|<code>wire-second</code>
|<code>wire-second</code>
|-
|-
|Wire Tunnel
|[[File:Building Wire tunnel.png|frameless|50px]]
|[[Wire Tunnel]]
|Wire Tunnel
|Wire Tunnel
|20
|20
|<code>wire_tunnel</code>
|<code>wire_tunnel</code>
|-
|-
|Constant Signal
|[[File:Building Constant signal.png|frameless|50px]]
|[[Constant Signal]]
|Constant Signal
|Constant Signal
|22
|22
|<code>constant_signal</code>
|<code>constant_signal</code>
|-
|-
|Transistor
|[[File:Building Transistor.png|frameless|50px]]
|[[Transistor]]
|Transistor
|Transistor
|24
|24
|<code>transistor</code>
|<code>transistor</code>
|-
|-
|AND Gate
|[[File:Building Logic gate.png|frameless|50px]]
|[[Logic Gates|AND Gate]]
| rowspan="4" |Logic Gates
| rowspan="4" |Logic Gates
|24
|24
|<code>logic_gate</code>
|<code>logic_gate</code>
|-
|-
|NOT Gate
|[[File:Building Logic gate-not.png|frameless|50px]]
|[[Logic Gates|NOT Gate]]
|24
|24
|<code>logic_gate-not</code>
|<code>logic_gate-not</code>
|-
|-
|XOR Gate
|[[File:Building Logic gate-xor.png|frameless|50px]]
|[[Logic Gates|XOR Gate]]
|24
|24
|<code>logic_gate-xor</code>
|<code>logic_gate-xor</code>
|-
|-
|OR Gate
|[[File:Building Logic gate-or.png|frameless|50px]]
|[[Logic Gates|OR Gate]]
|24
|24
|<code>logic_gate-or</code>
|<code>logic_gate-or</code>
|-
|-
|Compare
|[[File:Building Comparator.png|frameless|50px]]
|[[Compare]]
|Compare
|Compare
|25
|25
|<code>compare</code>
|<code>compare</code>
|-
|-
|Shape Analyzer
|[[File:Building Analyzer.png|frameless|50px]]
|[[Shape Analyzer]]
|Shape Analyzer
|Shape Analyzer
|25
|25
|<code>analyzer</code>
|<code>analyzer</code>
|-
|-
|Virtual Cutter
|[[File:Building Virtual processor.png|frameless|50px]]
|[[Virtual Processors|Virtual Cutter]]
| rowspan="5" |Virtual Processors
| rowspan="5" |Virtual Processors
|25
|25
|<code>virtual_processor</code>
|<code>virtual_processor</code>
|-
|-
|Virtual Rotator
|[[File:Building Virtual processor-rotator.png|frameless|50px]]
|[[Virtual Processors|Virtual Rotator]]
|25
|25
|<code>virtual_processor-rotator</code>
|<code>virtual_processor-rotator</code>
|-
|-
|Virtual Unstacker
|[[File:Building Virtual processor-unstacker.png|frameless|50px]]
|[[Virtual Processors|Virtual Unstacker]]
|25
|25
|<code>virtual_processor-unstacker</code>
|<code>virtual_processor-unstacker</code>
|-
|-
|Virtual Stacker
|[[File:Building Virtual processor-stacker.png|frameless|50px]]
|[[Virtual Processors|Virtual Stacker]]
|25
|25
|<code>virtual_processor-stacker</code>
|<code>virtual_processor-stacker</code>
|-
|-
|Virtual Painter
|[[File:Building Virtual processor-painter.png|frameless|50px]]
|[[Virtual Processors|Virtual Painter]]
|25
|25
|<code>virtual_processor-painter</code>
|<code>virtual_processor-painter</code>
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== Restricted Buildings ==
== Restricted Buildings ==
{| class="wikitable"
Some buildings are unobtainable through regular gameplay, and can only be unlocked through other means.
{| class="wikitable sortable"
|+
|+
!Sprite
!Building
!Building
!Source
!Source
!Internal name
!Internal name
|-
|-
|Item Producer
|[[File:Building Item producer.png|frameless|50px]]
|Sandbox
|[[Item Producer]]
|Sandbox mods
|<code>item_producer</code>
|<code>item_producer</code>
|-
|-
|Constant Producer
|[[File:Building Constant producer.png|frameless|50px]]
|[[Constant Producer]]
|Puzzle DLC
|Puzzle DLC
|<code>constant_producer</code>
|<code>constant_producer</code>
|-
|-
|Goal Acceptor
|[[File:Building Goal acceptor.png|frameless|50px]]
|[[Goal Acceptor]]
|Puzzle DLC
|Puzzle DLC
|<code>goal_acceptor</code>
|<code>goal_acceptor</code>
|-
|-
|Block
|[[File:Building Block.png|frameless|50px]]
|[[Block]]
|Puzzle DLC
|Puzzle DLC
|<code>block</code>
|<code>block</code>
|}
|}

Revision as of 01:59, 27 January 2026

There are multiple types of buildings in shapez. There is only one Hub, and it cannot be moved, built, or destroyed. The Belt and Extractor are immediately available when you start the game. The other buildings and building types can be unlocked by completing different levels. These buildings can also be improved by purchasing upgrades with different shapes.

Regular Layer

The regular "belts" layer is unlocked from the start of the game, and is where nearly all pre-freeplay gameplay occurs.

Sprite Building Group Level Unlocked Base Speed Buildings per Belt Internal name
Hub n/a n/a unlimited n/a hub
Belt Belt 0 2 1 belt
Balancer Balancers 2 2 (×2) ½ balancer
Merger (Compact) 9 2 1 balancer-merger
Splitter (Compact) 19 2 1 balancer-splitter
Tunnel Tunnels 5 2 1 underground_belt
Tunnel Tier II 13 2 1 underground_belt-tier2
Extractor Extractors 0 5 miner
Chain Extractor 11 5 miner-chainable
Cutter Cutters 1 ½ 4 cutter
Quad Cutter 17 ½ 4 cutter-quad
Trash 1 unlimited n/a trash
Rotator Rotators 4 2 1 rotater
Rotator (CCW) 7 2 1 rotater-ccw
Rotator (180°) 18 2 1 rotater-rotate180
Painter Painters 6 6 painter
Double Painter 17 ¼ (×2) 4 painter-double
Quad Painter 20 1 2 painter-quad
Color Mixer Mixer 8 5 mixer
Stacker Stacker 10 ¼ 8 stacker
Storage Storage 15 unlimited n/a stacker
Belt Reader Belt Reader 14 2 1 reader
Switch Switch 20 n/a n/a lever
Filter Filter 21 2 1 filter
Display Display 23 n/a n/a display

Wires Layer

The wires layer unlocks at level 20, and is an overlay to the regular layer for logic circuits.

Sprite Building Group Level Unlocked Internal name
Wire (Green) Wires 20 wire
Wire (Blue) 20 wire-second
Wire Tunnel Wire Tunnel 20 wire_tunnel
Constant Signal Constant Signal 22 constant_signal
Transistor Transistor 24 transistor
AND Gate Logic Gates 24 logic_gate
NOT Gate 24 logic_gate-not
XOR Gate 24 logic_gate-xor
OR Gate 24 logic_gate-or
Compare Compare 25 compare
Shape Analyzer Shape Analyzer 25 analyzer
Virtual Cutter Virtual Processors 25 virtual_processor
Virtual Rotator 25 virtual_processor-rotator
Virtual Unstacker 25 virtual_processor-unstacker
Virtual Stacker 25 virtual_processor-stacker
Virtual Painter 25 virtual_processor-painter

Restricted Buildings

Some buildings are unobtainable through regular gameplay, and can only be unlocked through other means.

Sprite Building Source Internal name
Item Producer Sandbox mods item_producer
Constant Producer Puzzle DLC constant_producer
Goal Acceptor Puzzle DLC goal_acceptor
Block Puzzle DLC block