Modding FAQ: Difference between revisions
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Fix multiple issues and clarify CE storage location |
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== | === Why aren't my shapez mods working in CE? === | ||
shapez CE uses a completely different format for mods, so mods need to be specifically written for Shapez CE. | |||
=== Where is my mod folder for shapez? === | |||
For shapez obtained from Steam or Epic Games Store: | |||
=== Where is my mod folder for | |||
For | |||
* Windows: <code>%appdata%\shapez.io\mods</code> | * Windows: <code>%appdata%\shapez.io\mods</code> | ||
* Mac: <code>/Library/Preferences/shapez.io/mods</code> | * Mac: <code>/Library/Preferences/shapez.io/mods</code> | ||
* Linux: <code>~/.local/share/shapez.io/mods | * Linux: <code>~/.local/share/shapez.io/mods</code> | ||
For | For shapez Community Edition: | ||
<ref>shapez CE uses <code>app.getPath("userData")</code> from Electron APIs to determine location of mods and savegames. More information can be found in the [https://www.electronjs.org/docs/latest/api/app#appgetpathname documentation].</ref> | |||
* Windows: <code>%appdata%\shapez-ce\mods</code> | * Windows: <code>%appdata%\shapez-ce\mods</code> | ||
* Mac: <code>/Library/ | * Mac: <code>/Library/Application Support/shapez-ce/mods</code> | ||
* Linux: <code> | * Linux: <code>$XDG_CONFIG_HOME/shapez-ce/mods</code> | ||
== Notes == | |||
<references /> | |||
Latest revision as of 08:02, 6 February 2026
Why aren't my shapez mods working in CE?
shapez CE uses a completely different format for mods, so mods need to be specifically written for Shapez CE.
Where is my mod folder for shapez?
For shapez obtained from Steam or Epic Games Store:
- Windows:
%appdata%\shapez.io\mods - Mac:
/Library/Preferences/shapez.io/mods - Linux:
~/.local/share/shapez.io/mods
For shapez Community Edition: [1]
- Windows:
%appdata%\shapez-ce\mods - Mac:
/Library/Application Support/shapez-ce/mods - Linux:
$XDG_CONFIG_HOME/shapez-ce/mods
Notes
- ↑ shapez CE uses
app.getPath("userData")from Electron APIs to determine location of mods and savegames. More information can be found in the documentation.