Buildings: Difference between revisions
SkimnerPhi (talk | contribs) Initial copy from Fandom wiki |
SkimnerPhi (talk | contribs) Make building names consistent with in-game names |
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'''Buildings''' are objects that can be placed on the world grid by the player and have unique effects on items and signals supplied to them. While most buildings can be created and destroyed in any quantity at will, there is only one [[Hub]], and it cannot be moved, built, or destroyed. The [[Belt]] and [[Extractor]] are immediately available when you start the game. The other buildings and building types can be unlocked by completing different [[levels]]. These buildings can also be improved by purchasing [[upgrades]] with different shapes. | |||
== Regular Layer == | == Regular Layer == | ||
{| class="wikitable" | The regular "belts" layer is unlocked from the start of the game, and is where nearly all pre-freeplay gameplay occurs. | ||
{| class="wikitable sortable" | |||
!Sprite | |||
! Building !! Group !! Level Unlocked !! Base Speed !! Buildings per Belt !! Internal name | ! Building !! Group !! Level Unlocked !! Base Speed !! Buildings per Belt !! Internal name | ||
|- | |- | ||
|[[File:Building Hub.png|frameless|50px]] | |||
| [[Hub]] || n/a || n/a || unlimited || n/a || <code>hub</code> | | [[Hub]] || n/a || n/a || unlimited || n/a || <code>hub</code> | ||
|- | |- | ||
| [[Belt]] || Belt || 0 || 2 || 1 || <code>belt</code> | |[[File:Building Belt top.png|frameless|50px]] | ||
| [[Belt]] || Belt || 0 || 2 i/s || 1 || <code>belt</code> | |||
|- | |- | ||
| [[Balancer]] || rowspan="3" | Balancers || 2 || 2 (×2) || ½ || <code>balancer</code> | |[[File:Building Balancer.png|frameless|50px]] | ||
| [[Balancer]] || rowspan="3" | Balancers || 2 || 2 i/s (×2) || ½ || <code>balancer</code> | |||
|- | |- | ||
| [[Merger ( | |[[File:Building Balancer-merger.png|frameless|50px]] | ||
| [[Balancer#Merger|Merger (compact)]]|| 9 || 2 i/s || 1 || <code>balancer-merger</code> | |||
|- | |- | ||
| [[Splitter ( | |[[File:Building Balancer-splitter.png|frameless|50px]] | ||
| [[Balancer#Splitter|Splitter (compact)]]|| 19 || 2 i/s || 1 || <code>balancer-splitter</code> | |||
|- | |- | ||
| [[Tunnel]] || rowspan="2" | Tunnels || 5 || 2 || 1 || <code>underground_belt</code> | |[[File:Building Underground belt entry.png|frameless|50px]] | ||
| [[Tunnel]] || rowspan="2" | Tunnels || 5 || 2 i/s || 1 || <code>underground_belt</code> | |||
|- | |- | ||
| [[Tunnel|Tunnel | |[[File:Building Underground belt entry-tier2.png|frameless|50px]] | ||
| [[Tunnel|Tunnel tier II]] || 13 || 2 i/s || 1 || <code>underground_belt-tier2</code> | |||
|- | |- | ||
| [[Extractor]] || rowspan="2" | Extractors || 0 || ⅖ || 5 || <code>miner</code> | |[[File:Building Miner.png|frameless|50px]] | ||
| [[Extractor]] || rowspan="2" | Extractors || 0 || ⅖ i/s || 5 || <code>miner</code> | |||
|- | |- | ||
| [[Extractor| | |[[File:Building Miner-chainable.png|frameless|50px]] | ||
| [[Extractor|Extractor (chain)]] || 11 || ⅖ i/s || 5 || <code>miner-chainable</code> | |||
|- | |- | ||
| [[Cutter]] || rowspan="3" | Cutters || 1 || ½ || 4 || <code>cutter</code> | |[[File:Building Cutter.png|frameless|50px]] | ||
| [[Cutter]] || rowspan="3" | Cutters || 1 || ½ i/s || 4 || <code>cutter</code> | |||
|- | |- | ||
| [[Quad Cutter]] || 17 || ½ || 4 || <code>cutter-quad</code> | |[[File:Building Cutter-quad.png|frameless|50px]] | ||
| [[Cutter#Quad cutter|Cutter (quad)]]|| 17 || ½ i/s || 4 || <code>cutter-quad</code> | |||
|- | |- | ||
|[[File:Building Trash.png|frameless|50px]] | |||
| [[Trash]] || 1 || unlimited || n/a || <code>trash</code> | | [[Trash]] || 1 || unlimited || n/a || <code>trash</code> | ||
|- | |- | ||
| [[Rotator]] || rowspan="3" | Rotators || 4 || 2 || 1 || <code>rotater</code> | |[[File:Building Rotator.png|frameless|50px]] | ||
| [[Rotator]] || rowspan="3" | Rotators || 4 || 2 i/s || 1 || <code>rotater</code> | |||
|- | |- | ||
| [[Rotator|Rotator (CCW)]] || 7 || 2 || 1 || <code>rotater-ccw</code> | |[[File:Building Rotator-ccw.png|frameless|50px]] | ||
| [[Rotator|Rotator (CCW)]] || 7 || 2 i/s || 1 || <code>rotater-ccw</code> | |||
|- | |- | ||
| [[Rotator|Rotator (180°)]]|| 18 || 2 || 1 || <code>rotater-rotate180</code> | |[[File:Building Rotator-rotate180.png|frameless|50px]] | ||
| [[Rotator|Rotator (180°)]]|| 18 || 2 i/s || 1 || <code>rotater-rotate180</code> | |||
|- | |- | ||
| [[Painter]] || rowspan="3" | Painters || 6 || ⅓ || 6 || <code>painter</code> | |[[File:Building Painter.png|frameless|50px]] | ||
| [[Painter]] || rowspan="3" | Painters || 6 || ⅓ i/s || 6 || <code>painter</code> | |||
|- | |- | ||
| [[Double Painter]] || 17 || ¼ (×2) || 4 || <code>painter-double</code> | |[[File:Building Painter-double.png|frameless|50px]] | ||
| [[Painter#Double painter|Painter (double)]]|| 17 || ¼ i/s (×2) || 4 || <code>painter-double</code> | |||
|- | |- | ||
| [[Quad Painter]] || 20 || 1 || 2 || <code>painter-quad</code> | |[[File:Building Painter-quad.png|frameless|50px]] | ||
| [[Painter#Quad painter|Painter (quad)]]|| 20 || 1 i/s || 2 || <code>painter-quad</code> | |||
|- | |- | ||
| [[Color | |[[File:Building Mixer.png|frameless|50px]] | ||
| [[Color mixer]]|| Mixer || 8 || ⅖ i/s || 5 || <code>mixer</code> | |||
|- | |- | ||
| [[Stacker]] || Stacker || 10 || ¼ || 8 || <code>stacker</code> | |[[File:Building Stacker.png|frameless|50px]] | ||
| [[Stacker]] || Stacker || 10 || ¼ i/s || 8 || <code>stacker</code> | |||
|- | |- | ||
| [[Storage]] || Storage || 15 || unlimited || n/a || | |[[File:Building Storage.png|frameless|50px]] | ||
| [[Storage]] || Storage || 15 || unlimited || n/a || <code>storage</code> | |||
|- | |- | ||
| [[Belt | |[[File:Building Reader.png|frameless|50px]] | ||
| [[Belt reader]]|| Belt reader || 14 || 2 i/s || 1 || <code>reader</code> | |||
|- | |- | ||
|[[File:Building Lever.png|frameless|50px]] | |||
| [[Switch]] || Switch || 20 || n/a || n/a || <code>lever</code> | | [[Switch]] || Switch || 20 || n/a || n/a || <code>lever</code> | ||
|- | |- | ||
| [[Filter]] || Filter || 21 || 2 || 1 || <code>filter</code> | |[[File:Building Filter.png|frameless|50px]] | ||
| [[Filter]] || Filter || 21 || 2 i/s || 1 || <code>filter</code> | |||
|- | |- | ||
|[[File:Building Display.png|frameless|50px]] | |||
| [[Display]] || Display || 23 || n/a || n/a || <code>display</code> | | [[Display]] || Display || 23 || n/a || n/a || <code>display</code> | ||
|} | |} | ||
== Wires Layer == | == Wires Layer == | ||
{| class="wikitable" | The wires layer unlocks at level 20, and is an overlay to the regular layer for logic circuits. Wires layer buildings can be placed in the same tiles as most regular layer buildings, with the exception of any building that has an additional wire connection, such as belt readers or filters. | ||
{| class="wikitable sortable" | |||
|+ | |+ | ||
!Sprite | |||
!Building | !Building | ||
!Group | !Group | ||
| Line 64: | Line 93: | ||
!Internal name | !Internal name | ||
|- | |- | ||
|Wire (Green) | |[[File:Wire First cross.png|frameless|50px]] | ||
|[[Wire]] (Green) | |||
| rowspan="2" |Wires | | rowspan="2" |Wires | ||
|20 | |20 | ||
|<code>wire</code> | |<code>wire</code> | ||
|- | |- | ||
|Wire (Blue) | |[[File:Wire Second cross.png|frameless|50px]] | ||
|[[Wire]] (Blue) | |||
|20 | |20 | ||
|<code>wire-second</code> | |<code>wire-second</code> | ||
|- | |- | ||
|Wire | |[[File:Building Wire tunnel.png|frameless|50px]] | ||
|Wire | |[[Wire crossing]] | ||
|Wire crossing | |||
|20 | |20 | ||
|<code>wire_tunnel</code> | |<code>wire_tunnel</code> | ||
|- | |- | ||
|Constant | |[[File:Building Constant signal.png|frameless|50px]] | ||
|Constant | |[[Constant signal]] | ||
|Constant signal | |||
|22 | |22 | ||
|<code>constant_signal</code> | |<code>constant_signal</code> | ||
|- | |- | ||
|Transistor | |[[File:Building Transistor.png|frameless|50px]] | ||
|[[Transistor]] | |||
|Transistor | |Transistor | ||
|24 | |24 | ||
|<code>transistor</code> | |<code>transistor</code> | ||
|- | |- | ||
|AND | |[[File:Building Logic gate.png|frameless|50px]] | ||
| rowspan="4" |Logic | |[[Logic gates|AND gate]] | ||
| rowspan="4" |Logic gates | |||
|24 | |24 | ||
|<code>logic_gate</code> | |<code>logic_gate</code> | ||
|- | |- | ||
|NOT | |[[File:Building Logic gate-not.png|frameless|50px]] | ||
|[[Logic gates|NOT gate]] | |||
|24 | |24 | ||
|<code>logic_gate-not</code> | |<code>logic_gate-not</code> | ||
|- | |- | ||
| | |[[File:Building Logic gate-or.png|frameless|50px]] | ||
|[[Logic gates|OR gate]] | |||
|24 | |24 | ||
|<code>logic_gate-xor</code> | |<code>logic_gate-xor</code> | ||
|- | |- | ||
| | |[[File:Building Logic gate-xor.png|frameless|50px]] | ||
|[[Logic gates|XOR gate]] | |||
|24 | |24 | ||
|<code>logic_gate-or</code> | |<code>logic_gate-or</code> | ||
|- | |- | ||
|Compare | |[[File:Building Comparator.png|frameless|50px]] | ||
|[[Compare]] | |||
|Compare | |Compare | ||
|25 | |25 | ||
|<code>compare</code> | |<code>compare</code> | ||
|- | |- | ||
|Shape | |[[File:Building Analyzer.png|frameless|50px]] | ||
|Shape | |[[Shape analyzer]] | ||
|Shape analyzer | |||
|25 | |25 | ||
|<code>analyzer</code> | |<code>analyzer</code> | ||
|- | |- | ||
|Virtual | |[[File:Building Virtual processor.png|frameless|50px]] | ||
| rowspan="5" |Virtual | |[[Virtual processors|Virtual cutter]] | ||
| rowspan="5" |Virtual processors | |||
|25 | |25 | ||
|<code>virtual_processor</code> | |<code>virtual_processor</code> | ||
|- | |- | ||
|Virtual | |[[File:Building Virtual processor-rotator.png|frameless|50px]] | ||
|[[Virtual processors|Virtual rotator]] | |||
|25 | |25 | ||
|<code>virtual_processor-rotator</code> | |<code>virtual_processor-rotator</code> | ||
|- | |- | ||
|Virtual | |[[File:Building Virtual processor-unstacker.png|frameless|50px]] | ||
|[[Virtual processors|Virtual unstacker]] | |||
|25 | |25 | ||
|<code>virtual_processor-unstacker</code> | |<code>virtual_processor-unstacker</code> | ||
|- | |- | ||
|Virtual | |[[File:Building Virtual processor-stacker.png|frameless|50px]] | ||
|[[Virtual processors|Virtual stacker]] | |||
|25 | |25 | ||
|<code>virtual_processor-stacker</code> | |<code>virtual_processor-stacker</code> | ||
|- | |- | ||
|Virtual | |[[File:Building Virtual processor-painter.png|frameless|50px]] | ||
|[[Virtual processors|Virtual painter]] | |||
|25 | |25 | ||
|<code>virtual_processor-painter</code> | |<code>virtual_processor-painter</code> | ||
| Line 138: | Line 183: | ||
== Restricted Buildings == | == Restricted Buildings == | ||
{| class="wikitable" | Some buildings are unobtainable through regular gameplay, and can only be unlocked through other means. | ||
{| class="wikitable sortable" | |||
|+ | |+ | ||
!Sprite | |||
!Building | !Building | ||
!Source | !Source | ||
!Internal name | !Internal name | ||
|- | |- | ||
|Item | |[[File:Building Item producer.png|frameless|50px]] | ||
|Sandbox | |[[Item producer]] | ||
|Sandbox mods | |||
|<code>item_producer</code> | |<code>item_producer</code> | ||
|- | |- | ||
|Constant | |[[File:Building Constant producer.png|frameless|50px]] | ||
|[[Constant producer]] | |||
|Puzzle DLC | |Puzzle DLC | ||
|<code>constant_producer</code> | |<code>constant_producer</code> | ||
|- | |- | ||
|Goal | |[[File:Building Goal acceptor.png|frameless|50px]] | ||
|[[Goal acceptor]] | |||
|Puzzle DLC | |Puzzle DLC | ||
|<code>goal_acceptor</code> | |<code>goal_acceptor</code> | ||
|- | |- | ||
|Block | |[[File:Building Block.png|frameless|50px]] | ||
|[[Block]] | |||
|Puzzle DLC | |Puzzle DLC | ||
|<code>block</code> | |<code>block</code> | ||
|} | |} | ||
Latest revision as of 22:26, 30 January 2026
Buildings are objects that can be placed on the world grid by the player and have unique effects on items and signals supplied to them. While most buildings can be created and destroyed in any quantity at will, there is only one Hub, and it cannot be moved, built, or destroyed. The Belt and Extractor are immediately available when you start the game. The other buildings and building types can be unlocked by completing different levels. These buildings can also be improved by purchasing upgrades with different shapes.
Regular Layer
The regular "belts" layer is unlocked from the start of the game, and is where nearly all pre-freeplay gameplay occurs.
| Sprite | Building | Group | Level Unlocked | Base Speed | Buildings per Belt | Internal name |
|---|---|---|---|---|---|---|
| Hub | n/a | n/a | unlimited | n/a | hub
| |
| Belt | Belt | 0 | 2 i/s | 1 | belt
| |
| Balancer | Balancers | 2 | 2 i/s (×2) | ½ | balancer
| |
| Merger (compact) | 9 | 2 i/s | 1 | balancer-merger
| ||
| Splitter (compact) | 19 | 2 i/s | 1 | balancer-splitter
| ||
| Tunnel | Tunnels | 5 | 2 i/s | 1 | underground_belt
| |
| Tunnel tier II | 13 | 2 i/s | 1 | underground_belt-tier2
| ||
| Extractor | Extractors | 0 | ⅖ i/s | 5 | miner
| |
| Extractor (chain) | 11 | ⅖ i/s | 5 | miner-chainable
| ||
| Cutter | Cutters | 1 | ½ i/s | 4 | cutter
| |
| Cutter (quad) | 17 | ½ i/s | 4 | cutter-quad
| ||
| Trash | 1 | unlimited | n/a | trash
| ||
| Rotator | Rotators | 4 | 2 i/s | 1 | rotater
| |
| Rotator (CCW) | 7 | 2 i/s | 1 | rotater-ccw
| ||
| Rotator (180°) | 18 | 2 i/s | 1 | rotater-rotate180
| ||
| Painter | Painters | 6 | ⅓ i/s | 6 | painter
| |
| Painter (double) | 17 | ¼ i/s (×2) | 4 | painter-double
| ||
| Painter (quad) | 20 | 1 i/s | 2 | painter-quad
| ||
| Color mixer | Mixer | 8 | ⅖ i/s | 5 | mixer
| |
| Stacker | Stacker | 10 | ¼ i/s | 8 | stacker
| |
| Storage | Storage | 15 | unlimited | n/a | storage
| |
| Belt reader | Belt reader | 14 | 2 i/s | 1 | reader
| |
| Switch | Switch | 20 | n/a | n/a | lever
| |
| Filter | Filter | 21 | 2 i/s | 1 | filter
| |
| Display | Display | 23 | n/a | n/a | display
|
Wires Layer
The wires layer unlocks at level 20, and is an overlay to the regular layer for logic circuits. Wires layer buildings can be placed in the same tiles as most regular layer buildings, with the exception of any building that has an additional wire connection, such as belt readers or filters.
| Sprite | Building | Group | Level Unlocked | Internal name |
|---|---|---|---|---|
| Wire (Green) | Wires | 20 | wire
| |
| Wire (Blue) | 20 | wire-second
| ||
| Wire crossing | Wire crossing | 20 | wire_tunnel
| |
| Constant signal | Constant signal | 22 | constant_signal
| |
| Transistor | Transistor | 24 | transistor
| |
| AND gate | Logic gates | 24 | logic_gate
| |
| NOT gate | 24 | logic_gate-not
| ||
| OR gate | 24 | logic_gate-xor
| ||
| XOR gate | 24 | logic_gate-or
| ||
| Compare | Compare | 25 | compare
| |
| Shape analyzer | Shape analyzer | 25 | analyzer
| |
| Virtual cutter | Virtual processors | 25 | virtual_processor
| |
| Virtual rotator | 25 | virtual_processor-rotator
| ||
| Virtual unstacker | 25 | virtual_processor-unstacker
| ||
| Virtual stacker | 25 | virtual_processor-stacker
| ||
| Virtual painter | 25 | virtual_processor-painter
|
Restricted Buildings
Some buildings are unobtainable through regular gameplay, and can only be unlocked through other means.
| Sprite | Building | Source | Internal name |
|---|---|---|---|
| Item producer | Sandbox mods | item_producer
| |
| Constant producer | Puzzle DLC | constant_producer
| |
| Goal acceptor | Puzzle DLC | goal_acceptor
| |
| Block | Puzzle DLC | block
|