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SkimnerPhi (talk | contribs)
Make building names consistent with in-game names
 
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There are multiple types of buildings in shapez. There is only one [[Hub]], and it cannot be moved, built, or destroyed. The [[Belt]] and [[Extractor]] are immediately available when you start the game. The other buildings and building types can be unlocked by completing different [[levels]]. These buildings can also be improved by purchasing [[upgrades]] with different shapes.
'''Buildings''' are objects that can be placed on the world grid by the player and have unique effects on items and signals supplied to them. While most buildings can be created and destroyed in any quantity at will, there is only one [[Hub]], and it cannot be moved, built, or destroyed. The [[Belt]] and [[Extractor]] are immediately available when you start the game. The other buildings and building types can be unlocked by completing different [[levels]]. These buildings can also be improved by purchasing [[upgrades]] with different shapes.


== Regular Layer ==
== Regular Layer ==
{| class="wikitable"
The regular "belts" layer is unlocked from the start of the game, and is where nearly all pre-freeplay gameplay occurs.
{| class="wikitable sortable"
!Sprite
! Building !! Group !! Level Unlocked !! Base Speed !! Buildings per Belt !! Internal name
! Building !! Group !! Level Unlocked !! Base Speed !! Buildings per Belt !! Internal name
|-
|-
|[[File:Building Hub.png|frameless|50px]]
| [[Hub]] || n/a || n/a || unlimited || n/a || <code>hub</code>
| [[Hub]] || n/a || n/a || unlimited || n/a || <code>hub</code>
|-
|-
| [[Belt]] || Belt || 0 || 2 || 1 || <code>belt</code>
|[[File:Building Belt top.png|frameless|50px]]
| [[Belt]] || Belt || 0 || 2 i/s || 1 || <code>belt</code>
|-
|-
| [[Balancer]] || rowspan="3" | Balancers || 2 || 2 (×2) || ½ || <code>balancer</code>
|[[File:Building Balancer.png|frameless|50px]]
| [[Balancer]] || rowspan="3" | Balancers || 2 || 2 i/s (×2) || ½ || <code>balancer</code>
|-
|-
| [[Merger (Compact)]] || 9 || 2 || 1 || <code>balancer-merger</code>
|[[File:Building Balancer-merger.png|frameless|50px]]
| [[Balancer#Merger|Merger (compact)]]|| 9 || 2 i/s || 1 || <code>balancer-merger</code>
|-
|-
| [[Splitter (Compact)]] || 19 || 2 || 1 || <code>balancer-splitter</code>
|[[File:Building Balancer-splitter.png|frameless|50px]]
| [[Balancer#Splitter|Splitter (compact)]]|| 19 || 2 i/s || 1 || <code>balancer-splitter</code>
|-
|-
| [[Tunnel]] || rowspan="2" | Tunnels || 5 || 2 || 1 || <code>underground_belt</code>
|[[File:Building Underground belt entry.png|frameless|50px]]
| [[Tunnel]] || rowspan="2" | Tunnels || 5 || 2 i/s || 1 || <code>underground_belt</code>
|-
|-
| [[Tunnel|Tunnel Tier II]] || 13 || 2 || 1 || <code>underground_belt-tier2</code>
|[[File:Building Underground belt entry-tier2.png|frameless|50px]]
| [[Tunnel|Tunnel tier II]] || 13 || 2 i/s || 1 || <code>underground_belt-tier2</code>
|-
|-
| [[Extractor]] || rowspan="2" | Extractors || 0 || ⅖ || 5 || <code>miner</code>
|[[File:Building Miner.png|frameless|50px]]
| [[Extractor]] || rowspan="2" | Extractors || 0 || ⅖ i/s || 5 || <code>miner</code>
|-
|-
| [[Extractor|Chain Extractor]] || 11 || ⅖ || 5 || <code>miner-chainable</code>
|[[File:Building Miner-chainable.png|frameless|50px]]
| [[Extractor|Extractor (chain)]] || 11 || ⅖ i/s || 5 || <code>miner-chainable</code>
|-
|-
| [[Cutter]] || rowspan="3" | Cutters || 1 || ½ || 4 || <code>cutter</code>
|[[File:Building Cutter.png|frameless|50px]]
| [[Cutter]] || rowspan="3" | Cutters || 1 || ½ i/s || 4 || <code>cutter</code>
|-
|-
| [[Quad Cutter]] || 17 || ½ || 4 || <code>cutter-quad</code>
|[[File:Building Cutter-quad.png|frameless|50px]]
| [[Cutter#Quad cutter|Cutter (quad)]]|| 17 || ½ i/s || 4 || <code>cutter-quad</code>
|-
|-
|[[File:Building Trash.png|frameless|50px]]
| [[Trash]] || 1 || unlimited || n/a || <code>trash</code>
| [[Trash]] || 1 || unlimited || n/a || <code>trash</code>
|-
|-
| [[Rotator]] || rowspan="3" | Rotators || 4 || 2 || 1 || <code>rotater</code>
|[[File:Building Rotator.png|frameless|50px]]
| [[Rotator]] || rowspan="3" | Rotators || 4 || 2 i/s || 1 || <code>rotater</code>
|-
|-
| [[Rotator|Rotator (CCW)]] || 7 || 2 || 1 || <code>rotater-ccw</code>
|[[File:Building Rotator-ccw.png|frameless|50px]]
| [[Rotator|Rotator (CCW)]] || 7 || 2 i/s || 1 || <code>rotater-ccw</code>
|-
|-
| [[Rotator|Rotator (180°)]]|| 18 || 2 || 1 || <code>rotater-rotate180</code>
|[[File:Building Rotator-rotate180.png|frameless|50px]]
| [[Rotator|Rotator (180°)]]|| 18 || 2 i/s || 1 || <code>rotater-rotate180</code>
|-
|-
| [[Painter]] || rowspan="3" | Painters || 6 || ⅓ || 6 || <code>painter</code>
|[[File:Building Painter.png|frameless|50px]]
| [[Painter]] || rowspan="3" | Painters || 6 || ⅓ i/s || 6 || <code>painter</code>
|-
|-
| [[Double Painter]] || 17 || ¼ (×2) || 4 || <code>painter-double</code>
|[[File:Building Painter-double.png|frameless|50px]]
| [[Painter#Double painter|Painter (double)]]|| 17 || ¼ i/s (×2) || 4 || <code>painter-double</code>
|-
|-
| [[Quad Painter]] || 20 || 1 || 2 || <code>painter-quad</code>
|[[File:Building Painter-quad.png|frameless|50px]]
| [[Painter#Quad painter|Painter (quad)]]|| 20 || 1 i/s || 2 || <code>painter-quad</code>
|-
|-
| [[Color Mixer]] || Mixer || 8 || ⅖ || 5 || <code>mixer</code>
|[[File:Building Mixer.png|frameless|50px]]
| [[Color mixer]]|| Mixer || 8 || ⅖ i/s || 5 || <code>mixer</code>
|-
|-
| [[Stacker]] || Stacker || 10 || ¼ || 8 || <code>stacker</code>
|[[File:Building Stacker.png|frameless|50px]]
| [[Stacker]] || Stacker || 10 || ¼ i/s || 8 || <code>stacker</code>
|-
|-
| [[Storage]] || Storage || 15 || unlimited || n/a || stacker
|[[File:Building Storage.png|frameless|50px]]
| [[Storage]] || Storage || 15 || unlimited || n/a || <code>storage</code>
|-
|-
| [[Belt Reader]] || Belt Reader || 14 || 2 || 1 || <code>reader</code>
|[[File:Building Reader.png|frameless|50px]]
| [[Belt reader]]|| Belt reader || 14 || 2 i/s || 1 || <code>reader</code>
|-
|-
|[[File:Building Lever.png|frameless|50px]]
| [[Switch]] || Switch || 20 || n/a || n/a || <code>lever</code>
| [[Switch]] || Switch || 20 || n/a || n/a || <code>lever</code>
|-
|-
| [[Filter]] || Filter || 21 || 2 || 1 || <code>filter</code>
|[[File:Building Filter.png|frameless|50px]]
| [[Filter]] || Filter || 21 || 2 i/s || 1 || <code>filter</code>
|-
|-
|[[File:Building Display.png|frameless|50px]]
| [[Display]] || Display || 23 || n/a || n/a || <code>display</code>
| [[Display]] || Display || 23 || n/a || n/a || <code>display</code>
|}
|}


== Wires Layer ==
== Wires Layer ==
{| class="wikitable"
The wires layer unlocks at level 20, and is an overlay to the regular layer for logic circuits. Wires layer buildings can be placed in the same tiles as most regular layer buildings, with the exception of any building that has an additional wire connection, such as belt readers or filters.
{| class="wikitable sortable"
|+
|+
!Sprite
!Building
!Building
!Group
!Group
Line 64: Line 93:
!Internal name
!Internal name
|-
|-
|Wire (Green)
|[[File:Wire First cross.png|frameless|50px]]
|[[Wire]] (Green)
| rowspan="2" |Wires
| rowspan="2" |Wires
|20
|20
|<code>wire</code>
|<code>wire</code>
|-
|-
|Wire (Blue)
|[[File:Wire Second cross.png|frameless|50px]]
|[[Wire]] (Blue)
|20
|20
|<code>wire-second</code>
|<code>wire-second</code>
|-
|-
|Wire Tunnel
|[[File:Building Wire tunnel.png|frameless|50px]]
|Wire Tunnel
|[[Wire crossing]]
|Wire crossing
|20
|20
|<code>wire_tunnel</code>
|<code>wire_tunnel</code>
|-
|-
|Constant Signal
|[[File:Building Constant signal.png|frameless|50px]]
|Constant Signal
|[[Constant signal]]
|Constant signal
|22
|22
|<code>constant_signal</code>
|<code>constant_signal</code>
|-
|-
|Transistor
|[[File:Building Transistor.png|frameless|50px]]
|[[Transistor]]
|Transistor
|Transistor
|24
|24
|<code>transistor</code>
|<code>transistor</code>
|-
|-
|AND Gate
|[[File:Building Logic gate.png|frameless|50px]]
| rowspan="4" |Logic Gates
|[[Logic gates|AND gate]]
| rowspan="4" |Logic gates
|24
|24
|<code>logic_gate</code>
|<code>logic_gate</code>
|-
|-
|NOT Gate
|[[File:Building Logic gate-not.png|frameless|50px]]
|[[Logic gates|NOT gate]]
|24
|24
|<code>logic_gate-not</code>
|<code>logic_gate-not</code>
|-
|-
|XOR Gate
|[[File:Building Logic gate-or.png|frameless|50px]]
|[[Logic gates|OR gate]]
|24
|24
|<code>logic_gate-xor</code>
|<code>logic_gate-xor</code>
|-
|-
|OR Gate
|[[File:Building Logic gate-xor.png|frameless|50px]]
|[[Logic gates|XOR gate]]
|24
|24
|<code>logic_gate-or</code>
|<code>logic_gate-or</code>
|-
|-
|Compare
|[[File:Building Comparator.png|frameless|50px]]
|[[Compare]]
|Compare
|Compare
|25
|25
|<code>compare</code>
|<code>compare</code>
|-
|-
|Shape Analyzer
|[[File:Building Analyzer.png|frameless|50px]]
|Shape Analyzer
|[[Shape analyzer]]
|Shape analyzer
|25
|25
|<code>analyzer</code>
|<code>analyzer</code>
|-
|-
|Virtual Cutter
|[[File:Building Virtual processor.png|frameless|50px]]
| rowspan="5" |Virtual Processors
|[[Virtual processors|Virtual cutter]]
| rowspan="5" |Virtual processors
|25
|25
|<code>virtual_processor</code>
|<code>virtual_processor</code>
|-
|-
|Virtual Rotator
|[[File:Building Virtual processor-rotator.png|frameless|50px]]
|[[Virtual processors|Virtual rotator]]
|25
|25
|<code>virtual_processor-rotator</code>
|<code>virtual_processor-rotator</code>
|-
|-
|Virtual Unstacker
|[[File:Building Virtual processor-unstacker.png|frameless|50px]]
|[[Virtual processors|Virtual unstacker]]
|25
|25
|<code>virtual_processor-unstacker</code>
|<code>virtual_processor-unstacker</code>
|-
|-
|Virtual Stacker
|[[File:Building Virtual processor-stacker.png|frameless|50px]]
|[[Virtual processors|Virtual stacker]]
|25
|25
|<code>virtual_processor-stacker</code>
|<code>virtual_processor-stacker</code>
|-
|-
|Virtual Painter
|[[File:Building Virtual processor-painter.png|frameless|50px]]
|[[Virtual processors|Virtual painter]]
|25
|25
|<code>virtual_processor-painter</code>
|<code>virtual_processor-painter</code>
Line 138: Line 183:


== Restricted Buildings ==
== Restricted Buildings ==
{| class="wikitable"
Some buildings are unobtainable through regular gameplay, and can only be unlocked through other means.
{| class="wikitable sortable"
|+
|+
!Sprite
!Building
!Building
!Source
!Source
!Internal name
!Internal name
|-
|-
|Item Producer
|[[File:Building Item producer.png|frameless|50px]]
|Sandbox
|[[Item producer]]
|Sandbox mods
|<code>item_producer</code>
|<code>item_producer</code>
|-
|-
|Constant Producer
|[[File:Building Constant producer.png|frameless|50px]]
|[[Constant producer]]
|Puzzle DLC
|Puzzle DLC
|<code>constant_producer</code>
|<code>constant_producer</code>
|-
|-
|Goal Acceptor
|[[File:Building Goal acceptor.png|frameless|50px]]
|[[Goal acceptor]]
|Puzzle DLC
|Puzzle DLC
|<code>goal_acceptor</code>
|<code>goal_acceptor</code>
|-
|-
|Block
|[[File:Building Block.png|frameless|50px]]
|[[Block]]
|Puzzle DLC
|Puzzle DLC
|<code>block</code>
|<code>block</code>
|}
|}

Latest revision as of 22:26, 30 January 2026

Buildings are objects that can be placed on the world grid by the player and have unique effects on items and signals supplied to them. While most buildings can be created and destroyed in any quantity at will, there is only one Hub, and it cannot be moved, built, or destroyed. The Belt and Extractor are immediately available when you start the game. The other buildings and building types can be unlocked by completing different levels. These buildings can also be improved by purchasing upgrades with different shapes.

Regular Layer

The regular "belts" layer is unlocked from the start of the game, and is where nearly all pre-freeplay gameplay occurs.

Sprite Building Group Level Unlocked Base Speed Buildings per Belt Internal name
Hub n/a n/a unlimited n/a hub
Belt Belt 0 2 i/s 1 belt
Balancer Balancers 2 2 i/s (×2) ½ balancer
Merger (compact) 9 2 i/s 1 balancer-merger
Splitter (compact) 19 2 i/s 1 balancer-splitter
Tunnel Tunnels 5 2 i/s 1 underground_belt
Tunnel tier II 13 2 i/s 1 underground_belt-tier2
Extractor Extractors 0 ⅖ i/s 5 miner
Extractor (chain) 11 ⅖ i/s 5 miner-chainable
Cutter Cutters 1 ½ i/s 4 cutter
Cutter (quad) 17 ½ i/s 4 cutter-quad
Trash 1 unlimited n/a trash
Rotator Rotators 4 2 i/s 1 rotater
Rotator (CCW) 7 2 i/s 1 rotater-ccw
Rotator (180°) 18 2 i/s 1 rotater-rotate180
Painter Painters 6 ⅓ i/s 6 painter
Painter (double) 17 ¼ i/s (×2) 4 painter-double
Painter (quad) 20 1 i/s 2 painter-quad
Color mixer Mixer 8 ⅖ i/s 5 mixer
Stacker Stacker 10 ¼ i/s 8 stacker
Storage Storage 15 unlimited n/a storage
Belt reader Belt reader 14 2 i/s 1 reader
Switch Switch 20 n/a n/a lever
Filter Filter 21 2 i/s 1 filter
Display Display 23 n/a n/a display

Wires Layer

The wires layer unlocks at level 20, and is an overlay to the regular layer for logic circuits. Wires layer buildings can be placed in the same tiles as most regular layer buildings, with the exception of any building that has an additional wire connection, such as belt readers or filters.

Sprite Building Group Level Unlocked Internal name
Wire (Green) Wires 20 wire
Wire (Blue) 20 wire-second
Wire crossing Wire crossing 20 wire_tunnel
Constant signal Constant signal 22 constant_signal
Transistor Transistor 24 transistor
AND gate Logic gates 24 logic_gate
NOT gate 24 logic_gate-not
OR gate 24 logic_gate-xor
XOR gate 24 logic_gate-or
Compare Compare 25 compare
Shape analyzer Shape analyzer 25 analyzer
Virtual cutter Virtual processors 25 virtual_processor
Virtual rotator 25 virtual_processor-rotator
Virtual unstacker 25 virtual_processor-unstacker
Virtual stacker 25 virtual_processor-stacker
Virtual painter 25 virtual_processor-painter

Restricted Buildings

Some buildings are unobtainable through regular gameplay, and can only be unlocked through other means.

Sprite Building Source Internal name
Item producer Sandbox mods item_producer
Constant producer Puzzle DLC constant_producer
Goal acceptor Puzzle DLC goal_acceptor
Block Puzzle DLC block