Buildings: Difference between revisions
SkimnerPhi (talk | contribs) m Capitalization changes for style consistency |
SkimnerPhi (talk | contribs) Make building names consistent with in-game names |
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|[[File:Building Miner-chainable.png|frameless|50px]] | |[[File:Building Miner-chainable.png|frameless|50px]] | ||
| [[Extractor| | | [[Extractor|Extractor (chain)]] || 11 || ⅖ i/s || 5 || <code>miner-chainable</code> | ||
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|[[File:Building Cutter.png|frameless|50px]] | |[[File:Building Cutter.png|frameless|50px]] | ||
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|[[File:Building Cutter-quad.png|frameless|50px]] | |[[File:Building Cutter-quad.png|frameless|50px]] | ||
| [[Cutter#Quad cutter| | | [[Cutter#Quad cutter|Cutter (quad)]]|| 17 || ½ i/s || 4 || <code>cutter-quad</code> | ||
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|[[File:Building Trash.png|frameless|50px]] | |[[File:Building Trash.png|frameless|50px]] | ||
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|[[File:Building Painter-double.png|frameless|50px]] | |[[File:Building Painter-double.png|frameless|50px]] | ||
| [[Painter#Double painter| | | [[Painter#Double painter|Painter (double)]]|| 17 || ¼ i/s (×2) || 4 || <code>painter-double</code> | ||
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|[[File:Building Painter-quad.png|frameless|50px]] | |[[File:Building Painter-quad.png|frameless|50px]] | ||
| [[Painter#Quad painter| | | [[Painter#Quad painter|Painter (quad)]]|| 20 || 1 i/s || 2 || <code>painter-quad</code> | ||
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|[[File:Building Mixer.png|frameless|50px]] | |[[File:Building Mixer.png|frameless|50px]] | ||
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|[[File:Building Storage.png|frameless|50px]] | |[[File:Building Storage.png|frameless|50px]] | ||
| [[Storage]] || Storage || 15 || unlimited || n/a || | | [[Storage]] || Storage || 15 || unlimited || n/a || <code>storage</code> | ||
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|[[File:Building Reader.png|frameless|50px]] | |[[File:Building Reader.png|frameless|50px]] | ||
Latest revision as of 22:26, 30 January 2026
Buildings are objects that can be placed on the world grid by the player and have unique effects on items and signals supplied to them. While most buildings can be created and destroyed in any quantity at will, there is only one Hub, and it cannot be moved, built, or destroyed. The Belt and Extractor are immediately available when you start the game. The other buildings and building types can be unlocked by completing different levels. These buildings can also be improved by purchasing upgrades with different shapes.
Regular Layer
The regular "belts" layer is unlocked from the start of the game, and is where nearly all pre-freeplay gameplay occurs.
| Sprite | Building | Group | Level Unlocked | Base Speed | Buildings per Belt | Internal name |
|---|---|---|---|---|---|---|
| Hub | n/a | n/a | unlimited | n/a | hub
| |
| Belt | Belt | 0 | 2 i/s | 1 | belt
| |
| Balancer | Balancers | 2 | 2 i/s (×2) | ½ | balancer
| |
| Merger (compact) | 9 | 2 i/s | 1 | balancer-merger
| ||
| Splitter (compact) | 19 | 2 i/s | 1 | balancer-splitter
| ||
| Tunnel | Tunnels | 5 | 2 i/s | 1 | underground_belt
| |
| Tunnel tier II | 13 | 2 i/s | 1 | underground_belt-tier2
| ||
| Extractor | Extractors | 0 | ⅖ i/s | 5 | miner
| |
| Extractor (chain) | 11 | ⅖ i/s | 5 | miner-chainable
| ||
| Cutter | Cutters | 1 | ½ i/s | 4 | cutter
| |
| Cutter (quad) | 17 | ½ i/s | 4 | cutter-quad
| ||
| Trash | 1 | unlimited | n/a | trash
| ||
| Rotator | Rotators | 4 | 2 i/s | 1 | rotater
| |
| Rotator (CCW) | 7 | 2 i/s | 1 | rotater-ccw
| ||
| Rotator (180°) | 18 | 2 i/s | 1 | rotater-rotate180
| ||
| Painter | Painters | 6 | ⅓ i/s | 6 | painter
| |
| Painter (double) | 17 | ¼ i/s (×2) | 4 | painter-double
| ||
| Painter (quad) | 20 | 1 i/s | 2 | painter-quad
| ||
| Color mixer | Mixer | 8 | ⅖ i/s | 5 | mixer
| |
| Stacker | Stacker | 10 | ¼ i/s | 8 | stacker
| |
| Storage | Storage | 15 | unlimited | n/a | storage
| |
| Belt reader | Belt reader | 14 | 2 i/s | 1 | reader
| |
| Switch | Switch | 20 | n/a | n/a | lever
| |
| Filter | Filter | 21 | 2 i/s | 1 | filter
| |
| Display | Display | 23 | n/a | n/a | display
|
Wires Layer
The wires layer unlocks at level 20, and is an overlay to the regular layer for logic circuits. Wires layer buildings can be placed in the same tiles as most regular layer buildings, with the exception of any building that has an additional wire connection, such as belt readers or filters.
| Sprite | Building | Group | Level Unlocked | Internal name |
|---|---|---|---|---|
| Wire (Green) | Wires | 20 | wire
| |
| Wire (Blue) | 20 | wire-second
| ||
| Wire crossing | Wire crossing | 20 | wire_tunnel
| |
| Constant signal | Constant signal | 22 | constant_signal
| |
| Transistor | Transistor | 24 | transistor
| |
| AND gate | Logic gates | 24 | logic_gate
| |
| NOT gate | 24 | logic_gate-not
| ||
| OR gate | 24 | logic_gate-xor
| ||
| XOR gate | 24 | logic_gate-or
| ||
| Compare | Compare | 25 | compare
| |
| Shape analyzer | Shape analyzer | 25 | analyzer
| |
| Virtual cutter | Virtual processors | 25 | virtual_processor
| |
| Virtual rotator | 25 | virtual_processor-rotator
| ||
| Virtual unstacker | 25 | virtual_processor-unstacker
| ||
| Virtual stacker | 25 | virtual_processor-stacker
| ||
| Virtual painter | 25 | virtual_processor-painter
|
Restricted Buildings
Some buildings are unobtainable through regular gameplay, and can only be unlocked through other means.
| Sprite | Building | Source | Internal name |
|---|---|---|---|
| Item producer | Sandbox mods | item_producer
| |
| Constant producer | Puzzle DLC | constant_producer
| |
| Goal acceptor | Puzzle DLC | goal_acceptor
| |
| Block | Puzzle DLC | block
|