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	<id>https://wiki.ce.skimnerphi.net/index.php?action=history&amp;feed=atom&amp;title=Puzzle_DLC</id>
	<title>Puzzle DLC - Revision history</title>
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	<updated>2026-05-24T09:19:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.ce.skimnerphi.net/index.php?title=Puzzle_DLC&amp;diff=233&amp;oldid=prev</id>
		<title>SkimnerPhi: Initial version</title>
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		<updated>2026-02-06T01:33:40Z</updated>

		<summary type="html">&lt;p&gt;Initial version&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Puzzle dlc logo.png|alt=Puzzle DLC logo|thumb|The Puzzle DLC logo.]]&lt;br /&gt;
[[File:Puzzle DLC Level Select.png|alt=Puzzle DLC level select|thumb|Selecting a level in the Puzzle DLC.]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Puzzle DLC&amp;#039;&amp;#039;&amp;#039; is the first and only paid downloadable content to be created for shapez. Released on June 22, 2021 exclusively for the Steam edition of the game, it added puzzles using the base game&amp;#039;s mechanics. The DLC was released with a set of 20 tutorial levels, and users can submit any number of new puzzles, each searchable by their unique shape icon. Puzzles have a restricted building area and a limited selection of [[buildings]].&lt;br /&gt;
&lt;br /&gt;
== Playing puzzles ==&lt;br /&gt;
[[File:Puzzle DLC Play.png|alt=Puzzle DLC play level|thumb|Playing a level in the Puzzle DLC.]]&lt;br /&gt;
Items are provided to the player with immovable [[Constant producer|constant producers]], and [[Goal acceptor|goal acceptors]] expect a supply of predefined shapes. [[Block|Blocks]] are placed around the area as obstacles to build around. When every goal acceptor has been satisfied, the puzzle is complete. Some buildings will be locked &lt;br /&gt;
&lt;br /&gt;
== Designing puzzles ==&lt;br /&gt;
[[File:Puzzle DLC Editor.png|alt=Puzzle DLC edit level|thumb|Designing a level in the Puzzle DLC.]]&lt;br /&gt;
When creating a puzzle, the player has control over the map settings, such as overall size and what buildings will be available when solving. During this mode, constant producers, goal acceptors, and blocks can be placed and configured. The player is expected to build a solution to their own puzzle — there is a simulation phase when submitting the puzzle to validate that it is indeed possible. After picking a title and a unique shape to use as an icon, the puzzle is made public and accessible from the level selection menu. &lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/1625400/shapez__Puzzle_DLC/ shapez Puzzle DLC on Steam]&lt;/div&gt;</summary>
		<author><name>SkimnerPhi</name></author>
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